Vendor: Goodman Games
Type: Role Playing
Price:
15.99
A 2nd-level adventure for Dungeon Crawl Classics that ties in with the classic Dark Tower
Goodman Games is happy to announce DCC #15 By Mitra's Bones, Meet Thy Doom! The ancient conflict between Set and Mitra rears its head anew when the characters discover that relics of the slain Mitra remain in the scaly hands of Set's servants. The party must overcome the machinations and horrors of an un-dead menace to steal back the god's bones. The party will discover that the war between Set and Mitra is far from over and that a lingering evil remains under the shifting desert sands.
By Mitra's Bones, Meet Thy Doom! is a 2nd-level Dungeon Crawl Classics adventure that can be played as a stand-alone adventure or used as a means to introduce Jennell Jaquays' famed Dark Tower adventure into any DCC RPG campaign.
This is a special variant cover of DCC #105 featuring Jennell Jaquays.
Vendor: Goodman Games
Type: Role Playing
Price:
7.99
A 2nd-level adventure for Dungeon Crawl Classics that ties in with the classic Dark Tower
Goodman Games is happy to announce DCC #15 By Mitra's Bones, Meet Thy Doom! The ancient conflict between Set and Mitra rears its head anew when the characters discover that relics of the slain Mitra remain in the scaly hands of Set's servants. The party must overcome the machinations and horrors of an un-dead menace to steal back the god's bones. The party will discover that the war between Set and Mitra is far from over and that a lingering evil remains under the shifting desert sands.
By Mitra's Bones, Meet Thy Doom! is a 2nd-level Dungeon Crawl Classics adventure that can be played as a stand-alone adventure or used as a means to introduce Jennell Jaquays' famed Dark Tower adventure into any DCC RPG campaign.
Vendor: Goodman Games
Type: Role Playing
Price:
7.99
Goodman Games is proud to present Monsters & Magic of Dark Tower for the Dungeon Crawl Classics RPG. This collection of new monsters, magic items, and spell is suitable for any DCC RPG campaign and draws inspiration from the classic adventure Dark Tower by Jennell Jaquays.
Monsters & Magic of Dark Tower contains nearly 20 new monster, 6 new spells, and 14 magic items. You?ll also find complete descriptions of the gods Mitra and Set for use in your DCC RPG campaign. Dark Tower isn?t required to use this supplement, but it will allow judges to utilize Monsters & Magic of Dark Tower to its greatest effect.
Vendor: Goodman Games
Type: Role Playing
Price:
7.99
Goodman Games presents a supplement for Fifth Edition Fantasy, Monsters & Magic of Dark Tower, a collection of new game material ready to add to your game.
The diabolical forces of the serpent god Set clash with the Mitra's faithful legions in the sandy wastes of the Lostlands. Herein, you will find new foes to battle, allies, recently rediscovered new enchantments, and wondrous magic items, unearthed from the wastes of the desert. All are presented in a ready-to-use fifth edition format.
Monsters & Magic of Dark Tower is an all-new softcover collection new monsters, spells, and magic items, fully compatible with the fifth edition of the world's first fantasy role playing game. This new material is perfect to import into a Dark Tower campaign, or any existing campaign with a desert theme.
Vendor: Goodman Games
Type: Role Playing
Price:
89.99
Goodman Games is proud to present Original Adventures Reincarnated #7: Dark Tower, updated and expanded from the 1979 classic for both 5E and DCC rules sets and published as 3 volumes in a handsome slipcase. Ranked as one of the Top 30 adventure modules of all time, Dark Tower is considered by many to be the first mega-dungeon. It was one of the first modules to utilise the newley released (at the time) Advanced Dungeons and Dragons rulebooks, which authoer Jennell Jaquays incorporated into the original design.
Dark Tower is an entire mega-dungeon forming a mini-campaign with many hours of classic-style old school adventure - now completely converted into the DCC rules set!
The adventure is designed for level 3 characters, and players can expect to gain several levels of experience by the end of their adventures in the Dark Tower.
Volume one of the three-volume slipcase contains a reprint of the original Dark Tower Adventure from 1979, plus introductory essays by John Rateliff, Eric Mona, Justin Alexander, James Maliszewski, Jon "Taco" Hershberger, Stephen Newton, and others.
Volume two contains a conversion of Dark Tower to DCC rules. This hardcover converts the village of Mitra's Fist, all four levels of the dungeon, the White Tower of Mitra, the Dark Tower of Set, Redmoon Pass, the Lostlands Gazetteer, and more. It contains new monsters, NPCs, player handouts, spells and magic items, as well as new content such as expanded wilderness encounters, two new small mini-dungeons, and pregenerated characters.
Volume three is the Chosen Sons of Set published in DCC rules. Expanding on concepts presented in the original adventure, this new material allows you to build a mini-campaign in the Lostlands centered around Dark Tower. Each of the included scenarios is built around one of the villainous Chosen Sons of Set, horrid reptilian creatures trying to destroy Mitra and the forces of good. This hardcover also includes rules for creating your own Chosen Sons of Set, as well as a variety of new monsters, NPCs, spells, magic items, and more.
Vendor: Critical Kit
Type: Role Playing
Price:
19.99
Be Like a Cat is a solo or two-player role-playing game that invites you to take on the role of a feisty feline exploring one of many worlds and attempting to take control of territory. Think cat mafia! The core rulebook contains all you need to get started, including scenarios for urban, cyber, pirate, space and ancient Egypt adventures. Sharpen your claws and lick your toe beans; it’s time to fight for your turf.
A 80-page Hardback book with stunning art throughout.
Vendor: Green Ronin
Type: Role Playing
Price:
23.99
Cthulhu Awakens Game Master’s Kit
Writing & Design: Crystal Frasier, Steve Kenson, Ian Lemke, Chris Pramas, Malcolm Sheppard
Art: Tentacles & Teeth, Andrey Vasilchenko
Art Direction & Graphic Design: Hal Mangold
Format: 3-panel hardback GM Screen, booklet, and 6 reference cards
The Cthulhu Awakens Game Master's Kit is a collection of resources that helps you smoothly deliver terror and adventure to your players. It provides a sturdy Game Master's screen that displays stunts and other essential information. Six quick reference cards provide further assistance with commonly used rules, and a dry-erase friendly combat tracker that helps you follow violent moments of triumph, or doom. The secrets of the Game Master’s Kit are revealed in Unexpurgated Texts, a booklet detailing a dozen fell grimoires and their modern counterparts, each in an expanded, 2-page format listing the eldritch workings and other strange secrets each of them contains. The Cthulhu Awakens Game Master's Kit is the perfect complement to the game’s core rulebook.
Vendor: Green Ronin
Type: Role Playing
Price:
47.99
Cthulhu Awakens: The AGE Roleplaying Game of the Weird Century
Authors: Sharang Biswas, Elizabeth Chaipraditkul, David Castro, Hiromi Cota, Sian Ingham, Steve Kenson, Khaldoun Khelil, Danielle Lauzon, Ian Lemke, Monte Lin, Oz Mills, Jack Norris, Malcolm Sheppard
Cover Artist: Svetoslav Petrov
Format: 288-page full-color hardback
Cthulhu Awakens brings cosmic horror and the Cthulhu Mythos to Green Ronin’s popular AGE System. This complete RPG reimagines and expands the Mythos beyond the biases of the original stories, creating a setting designed specifically for roleplaying eldritch adventures. Delve into the secrets of the Weird Century. Follow aliens and cults through wars, the broken atom, the rise of digital and genetic technologies, and the horrors of social media. Contend with Deep One cults, Yithian agents, and terrifying revelations from across the globe—and within your dreams. If you’ve played any AGE game (Blue Rose, The Expanse, Fantasy AGE, or Modern AGE), you already know the basics. Cthulhu Awakens customizes the system with the effects of horror and Alienation, eldritch workings, psychic powers, strange artifacts, mystic tomes, and more. The game also includes Mythos horrors and ready-made NPCs for the Game Master, and two complete adventures. All you need are character sheets, 3 six-sided dice, and friends ready for weird stories. In Cthulhu Awakens, anyone can stand against the darkness.
Vendor: Acheron Books
Type: Role Playing
Price:
33.99
MYSTERIES OF THE EMPIRE II. LEX ARCANA IS A HISTORICAL-FANTASY ROLEPLAYING GAME SET IN A ROMAN EMPIRE THAT NEVER FELL. This volume collects several official adventures for Lex Arcana, second edition, until now only available digitally, plus exciting special content: a new adventure, Escape from the Celtic Tomb, set in Britannia; By the Will of the Gods, the introductory adventure from Lex Arcana’s Quickstarter, never republished; the “old school” adventure Under the Black Hill; the solo adventure Alone Against the Secret City; The Shadows of the Past, the epic conclusion of the sweeping adventures started with the Core Rulebook. From the shores of the Mare Nostrum to the frozen lands of the north, the Custodes will face the perils and pitfalls of the ancient world amid dark prophecies, monsters of myth, and shadowy powers aiming to overturn the fate of our Empire without end!
Vendor: Acheron Books
Type: Role Playing
Price:
38.99
BRITANNIA Of Mists, Specters, and Sorceries. LEX ARCANA IS THE ALTERNATE HISTORY ROLE-PLAYING GAME SET IN A ROMAN EMPIRE WHICH DID NOT FALL. This official setting module for Lex Arcana explores the mysterious and cryptic Province of Britannia. Britannia is a fierce land of warrior people, illusions, and inexplicable magic – the only Province where Rome was forced to build a Vallum to protect its borders. Here, the Cohors Arcana will face primordial forces, blood rites, and otherworldly powers whose nature the Empire yet ignores. Britannia contains: Details on all regions, main cities, and prominent individuals from the shores of the Oceanus Britannicus to the sacred border of Hadrian’s Vallum and further north still, to the icy lands of the Caledoni, at the world’s edge. Countless tips for playing adventures involving the island’s many magical traditions, horrid druidic blood rituals, ancient warrior societies, the mysteries lying beyond the Vallum, and even unfamiliar divinities. Tens of tables and sidebars with artefacts, encounters and other dangers to enrich game sessions. New Rules, Specializations, Weapons, Equipment, and Magic Artifacts. New Enemies, Monsters, Indigitamenta, and Rituals. Three thrilling adventures that will plunge the Custodes into the complex web of local politics, force them to face the perils of the icy northern seas, and place them at the center of a surprising version of the Arthurian legend. Are you ready to face Britannia’s grim mysteries and illusions?
Vendor: Jonny Bloozit
Type: Role Playing
Price:
16.00
Creatures of the Dying World is a MÖRK BORG compatible bestiary, with lavishly illustrated monsters and an emphasis on folklore over combat stats. These monsters are easily convertible to any system, and designed to function as plot devices and writing prompts to spur your imagination.
Jonny is back with another issue of Creatures, in which he mines the alien world of insects to produce Lovecraftian Things that Should Not Be. Includes a d66 Table of Delusional Afflictions; an optional sanity mechanic which provides narrative prompts, without removing the character from the game.
Vendor: Darrington Press
Type: Role Playing
Price:
24.00
Hear ye, hear ye: Your Grace is primed for her voyage, and has chosen you to accompany her! For the Queen is a card-driven collaborative storytelling game that invites you to tell a dramatic narrative about a Queen’s journey with you, her companions. What will you learn about her (and yourself) along the way? And in the end, will you stand for or against her?
Get started by choosing your Queen from among 25 lavishly illustrated Queen cards—or create your own! Launch into gameplay in minutes with the guided Rules cards, then read and answer the Question cards to develop a world, your characters, and their relationships with each other and the Queen. Ultimately, answer the final question: when your Queen is attacked, do you defend her?
This is the second edition of the beloved indie storytelling game created by Alex Roberts, a Diana Jones Award-winning designer, with a completely new visual design, added cards and Queens, more elegant packaging, as well as all-new illustrations from a diverse team of talented artists.
What’s Inside:
The 91 cards come in a travel-ready box with a ribbon perfectly placed for easy card removal, making this game ideal for on-the-go gameplay at a convention, around a campfire, or waiting in line at the DMV! With 25 uniquely illustrated Queens to inspire you, and taking place in any genre or setting you choose, you’ll never tell the same tale twice.
Details:
Vendor: Mongoose Publishing
Type: Role Playing
Price:
15.00
The raiders of Oghma mercilessly prey upon the blighted star systems of the Outrim Void. Their endless plundering has reduced their neighbours to pre-starflight technology. When the Travellers get caught up in an Oghman raid, they find themselves going to the raiders’ homeworld, a strange and unique place where starfaring technology meets barbarism.
But something is happening on Oghma. Oghma has deep, dark secrets and the Travellers can either help drag this savage world out of darkness, or be swallowed up by it forever.
Vendor: Mongoose Publishing
Type: Role Playing
Price:
40.00
Adventure Class Ships, those vessels of 2,000 tons or less, are the mainstay of Traveller and the most common ships found on the spacelanes by far. This book gives you more than 60 new ships in this class, to be used by Travellers, pirates, traders, government forces and corporations. Each vessel has a specific role in the universe and has been built to accomplish it with the best components available to its builders.
In this book you will find:
Exploration Ships: These are the vessels that travel far beyond the frontier, seeking new worlds, aliens, and awe-inspiring stellar phenomena.
Merchant Ships: The backbone of interstellar commerce, in this book you will find merchant vessels of all sizes and for all budgets.
Passenger Ships: While merchant ships carry cargo, these vessels carry people, and Travellers are likely to have been carried by many of them in their lives.
Working Ships: The unsung heroes of space, these ships keep the galaxy turning and include salvage ships, jump cutters, customs patrol craft, prison ferries and more.
Military Ships: These are ships with guns, designed to out-manoeuvre and outfight any enemies they come across. Pirates and corsairs use similar vessels, though for very different purposes.
Traveller-built Ships: What happens when Travellers with millions of Credits decide to design their own ship? This chapter explores the expansive and often highly specific ships that can result.
Aslan, Sword Worlds and Vargr Ships: Beyond the Third Imperium and its affiliated states, other empires can have very different takes on ship design, but these vessels might just be the perfect ride for a group of Travellers.
Plus rules on how your Travellers can get their hands on any of these ships after their careers are completed and they are ready to voyage across the stars.
Vendor: Roll & Play Press
Type: Role Playing
Price:
44.99
Over 100 session ideas, perfect for one-shots or side quests! Each one-shot idea is presented in no more than two pages, with clear, easy-to-navigate text detailing the story summary, key plot points, important NPCs, locations, rewards, levelling guides and more.
The ideas within this beautiful, A4-sized, hardcover book are suitable for adventurers ranging from Levels 1 to 8 (and a "Legendary" chapter for Levels 9+).
From classic tales of haunted towers, to curious cases of sailors turning into seafood, you are sure to find the perfect plot for your party's next adventure within this epic and varied collection.
Vendor: Paizo Publishing
Type: Role Playing
Price:
56.99
Back where it all began!
This special, double sized volume presents a full Adventure Path in a single massive 200 page hardcover book to celebrate the 200th volume of the Pathfinder Adventure Path!
The town of Sandpoint has seen more than its fair share of danger and trouble over the years, including harrowing fires, prolific serial killers, goblin raids, and attacks by giants and dragons, but what faces the so-called Light of the Lost Coast now is its greatest threat yet! Something sinister has been manipulating events all along, and now a new band of heroes must step in to save this legendary small town from seven deadly dooms!
Return to the town where it all began with the Seven Dooms for Sandpoint Adventure Path—a full campaign for 4th- to 11th-level characters that is presented in its entirety in this super-sized volume! Seven Dooms for Sandpoint also includes an updated snapshot of Sandpoint as it stands today, complete with ways to interact with and influence the townsfolk. More Thassilonian secrets, exciting new treasures, and a bestiary of dangerous new monsters round out this milestone Adventure Path volume.
Vendor: Paizo Publishing
Type: Role Playing
Price:
48.99
Heroes are defined by their foes—from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Monster Core rulebook for Pathfinder Second Edition! This 376-page hardcover book is packed with a wide range of monsters useful to all Pathfinder campaigns, giving the Game Master plenty of threats to throw at their adventurers, at any level of experience. The lavishly illustrated tome also includes guidelines for reading monster entries and adjusting existing monsters to tailor fit your story! This is the definitive resource for Pathfinder Second Edition monsters!
Pathfinder Monster Core is the third core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!
Pathfinder Monster Core includes:
Vendor: Paizo Publishing
Type: Role Playing
Price:
64.99
Heroes are defined by their foes—from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Monster Core rulebook for Pathfinder Second Edition! This 376-page hardcover book is packed with a wide range of monsters useful to all Pathfinder campaigns, giving the Game Master plenty of threats to throw at their adventurers, at any level of experience. The lavishly illustrated tome also includes guidelines for reading monster entries and adjusting existing monsters to tailor fit your story! This is the definitive resource for Pathfinder Second Edition monsters!
Pathfinder Monster Core is the third core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!
This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
Pathfinder Monster Core includes:
Vendor: Paizo Publishing
Type: Role Playing
Price:
48.99
Heroes are defined by their foes—from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Monster Core rulebook for Pathfinder Second Edition! This 376-page hardcover book is packed with a wide range of monsters useful to all Pathfinder campaigns, giving the Game Master plenty of threats to throw at their adventurers, at any level of experience. The lavishly illustrated tome also includes guidelines for reading monster entries and adjusting existing monsters to tailor fit your story! This is the definitive resource for Pathfinder Second Edition monsters!
Pathfinder Monster Core is the third core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!
Pathfinder Monster Core includes:
Vendor: Paizo Publishing
Type: Accessories
Price:
16.99
School’s in Session!
The next time your players spend time at a school, whether they are students themselves or the ones responsible for solving a tricky problem before things get out of hand, turn to Pathfinder Flip-Mat: Boarding School! Schools are prime settings for adventures of all sorts, from delves into the true nature of the frightful legends spoken of in hushed whispers after dark to struggles to contain the results of failed alchemical experiments to light-hearted stories centred around schoolyard mischief and learning. One side of the map features a school building with everything you need for an academic adventure, including classrooms, a lunchroom, and a library. The other features a pair of dormitories flanking a central courtyard, which can also be used to represent inn rooms or other shared lodgings.
Pathfinder Flip-Mat: Boarding School measures 24" x 30" unfolded, and 8" x 10" folded. A Flip-Mat's coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!
Vendor: Monte Cook
Type: Role Playing
Price:
48.00
This copy has the top right-hand corner dinged, and we are offering it 20% off our normal price. See the image below which shows the damage.
Long before anything human roamed the Earth, the Appalachian Mountains towered tall and menacing. Their might was made a prison and tomb for beings of immeasurable malice and incomprehensible madness. But time shows no mercy, not even to mountains, and now they lay bare and worn like an old man’s spine. The walls of the prison grow thin, and those that have slumbered soundlessly for millennia begin to stir.
And call to those who would hear them.
Based on the award-winning and amazingly popular fiction podcast, the Old Gods of Appalachia Roleplaying Game is a complete, standalone TTRPG powered by the Cypher System. Old Gods of Appalachia’s unique take on cosmic horror is personal, intimate, and atmospheric.
Venture into the dark, eerie past of an alternate Appalachia and enjoy a fluid, story-based roleplaying experience with an intuitive, concept-driven character generation system that gives you limitless options. With loads of lore, dozens of creatures and NPCs, and two complete adventures to launch your campaign, the Old Gods of Appalachia Roleplaying Game has everything you need to experience your own stories of horror, hardship, and heart in this immersive, narrative, and deeply chilling setting.
Ravenous creatures of the Inner Dark, sinister plots of the Hollow Men, unearthed beasts that have long dreamt in the dark, and angry forces of the Green. Strive to protect what matters, from these terrors and more, while you seek to know the unknowable and spin a collective tale of hardship, horror, hope, and heart, where every choice requires a sacrifice and your word is (or should be) your bond.
The Old Gods of Appalachia Roleplaying Game includes:
Vendor: R. Talsorian
Type: Role Playing
Price:
39.99
We have received a small quantity of this book with the top right-hand corner quite badly dinged, and we are offering them at 20% off our normal price. See the image below which shows the type of damage.
Welcome to the Time of the Red, Choomba! The Megacorporations spent decades wrecking everything and in the aftermath of their last War, everyone has to fend for themselves.
But that’s just fine. You can handle it. After all, in a world of vicious boostergangs, rampaging cyborgs, corporate assassins, and nihilistic doomsday cults, there’s only one rule: Always take it to the Edge.
Take the big risks, get the big rewards. Be the action, start the rebellion, light the fire. Never drive slow when you can blaze a trail.
You’ve hooked your Militech pistol to the interface in your brain; upgraded your cybernetic fist with carbo-glas blades; and installed cybereyes that can pierce through the red haze like morning fog. There’s a world full of opportunities out there, just waiting for the right Edgerunner. Maybe that’s you.
Cyberpunk RED is the latest edition of the classic tabletop roleplaying game of the Dark Future and encompasses everything you need to explore the post-War world of the Time of the Red, including:
Want to try out Cyberpunk RED but not ready to take the big plunge? We've got you covered. Check out the Cyberpunk RED Jumpstart Kit, the perfect introduction to the Cyberpunk universe. Or, if you want to go classic, you can always pick up the legendary previous edition of this game, Cyberpunk 2020.
Vendor: Typhon Games
Type: Role Playing
Price:
52.50
"In the last centuries of the Fifth Cycliad, a great malaise
descended on the lands of humankind. From the edges of reality,
ancient enemies began to tear at the slumbering civilisations
of Earth, and to feast on their decaying, rotting flesh. And all
around arose a cry for heroes, to stand against the dying of the
light and save the world from the sins of its past!"
The Chronicles of Future Earth is a cosmic fantasy roleplaying game set in the far, far future of planet Earth. A game of sorcery and demons, fallen civilisations and ancient technologies, monsters, mysteries, and mind-shattering dimensions. This Player’s Guide provides all you need to create and play characters in this fantastic and fascinating world. Together with its companion volumes, the Guide to Future Earth and the Chronicler’s Guide, it uses the Cosmic Fate system, a new incarnation of the Fate Core system, to bring you a deep, original, and action-packed game.
This Player's Guide contains:
Some said it was the end of days. Some said it was only the
beginning. These adventures tell the history of that time to come.
These are the Chronicles of Future Earth...
Vendor: Pelgrane Press
Type: Role Playing
Price:
28.99
This book comes with a free PDF version courtesy of the publisher in conjunction with the "Bits 'n' Mortar" scheme. A link from which the PDF can be downloaded will be emailed to the address you enter at the checkout once we have confirmed payment, which will normally be within 2 working days* of receipt of orders for products that are currently in stock. (*not including Sundays or Poland national holidays). PLEASE NOTE - you will need to enter a valid email address at checkout in order to receive the PDF.
A new supplement for the Trail of Cthulhu RPG. Pay homage to the horror films of the 1930's with this book chock full of adventures and setting ideas.
Vendor: CoolMiniOrNot Inc
Type: Role Playing
Price:
24.99
The S.H.I.E.L.D. Dossier Accessory Line for the Marvel Multiverse Role-Playing Game has been created to complement and provide the best experience for each and every release of the game. S.H.I.E.L.D. Dossier Multiverse is dedicated to the Corebook and it brings the essentials to the game table.
The Narrator’s Screen allows for fast references and greatly enhances both the Heroic theme of the table and the pace of the action.
The Dry-Erase compatible Battle Board, allows the Narrator to create a fight or action scene everywhere, adding a whole new layer of fun to any combat.
Finally, the tokens allow you to bring into play your adventure and all Heroes or Villains appearing in the Corebook of the Marvel Multiverse Role-Playing game.
COMPONENTS:
1 Narrator’s Screen
1 Dry-Erase Battle Board
160 Tokens